
James Lyrus
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Posted - 2006.02.28 10:40:00 -
[1]
Originally by: Tony Fats Edited by: Tony Fats on 28/02/2006 06:21:13 "I applaud having boring schit in the game, because it discourages WoW kiddies from playing."
Its like cutting off your nose to spite your face.
Hey I have an idea. Let's slow travel down some more, move the warp in point out to 150 km, and remove instas, we'll have the most mature community in the world, the average age of the playerbase will become 85, instead of having a glass of wine to make the game more fun, you'll switch to methamphetamines, for those marathon 14 hour hauler runs.
Not exactly. IMO barriers to entry are important. There's not many carrier/dread pilots out there, because they're hard to get into. And pretty much, with what, a 160day train to get into one (from starting character) it's always going to be that way.
Starbases are now more expensive, and so less people are just firing them up and dumping whatever they make on the market - they've now become profitable and worth doing, because if you've not got a solid plan for how to 'do it' you end up not making any money.
Travel times, again, are positive things - it _used_ to be easy to get to Yulai. So everyone went to Yulai to trade. And so you _had_ to go to Yulai if you wanted to buy at sensible levels.
Now the travel times are longer. There's 'hub' systems in almost all the regions, with a few focal points (e.g. Amarr, Jita, Oursulaert and Rens) as 'big empire hubs'. So it means I have a fairly good chance of _not_ having to travel as far to buy/outfit a new ship. And then there's constellation hubs, single systems where 'more' manufacturing of stuff happens. You might not be able to buy HACs there, but you can certainly replace a cruiser, get some more ammo, and grab some fittings as you need.
Learning skills IMO serve well as a munchkin discouragement. If your goal in EVE is to be 'uber' as fast as possible, and go e-peen waving, then learning skills server as a really boring speed bump.
If your goal in EVE is to have fun, then you realise that an 'optimal build' is entirely unnecessary in an environment where it _is_ about teamwork, tactics and intelligence. You pick up learning skills, but don't fret the slightly slower rush to frigate/cruiser, you learn how to fly them, and appreciate their strengths and weaknesses whils picking up a smattering of enabler skills on the way.
Guess which I'd rather have in the same game as me :). -- We are recruiting
We sell carriers. |